A very obscure title now, and yet another Firebird title to enter the archives. Ice Age mainly has come to light due to the SID file which is in HVSC that Jeroen Tel did for this game and sound effects … Continue reading →
According to an article Aktueller magazine (05/1986), Nu Wave’s ID game was not only to be produced on the Spectrum, but would later get converted to the Amstrad and Commodore 64 platforms. It didn’t quite happen though – possibly due … Continue reading →
An Italian title which may have been released, but is currently missing and yet to be preserved. Can you help us and ready64.org to recover it? Il Conte (The Count) was a text adventure game which was created by Riccardo … Continue reading →
A nice little Quix/Volfield clone, with some nice visuals and addictive gameplay, as with the original. It has recently been found that the game was infact completed and released on 64’er, a German disk magazine. Eventually this game will be … Continue reading →
Illusions was to be a Intellivision game conversion to the C64 by the Mattel Electronics France offices. It was scheduled, but apparently never worked on, though it was given an id of #7857 on diskette. The catalogue entry for the … Continue reading →
Imperium was a game by Jörg Schließer which was mean’t to be published by the Tronic Verlag, and like Captain Stark has not been seen anywhere. This game was told to be a SF-RPG, described as unique on the German … Continue reading →
An almost never-ending tech demo it seems when describing our next entry. Impulse is another sideways scrolling shooter, has titles in place and a main ship that you can shoot enemies with. However, the attackwaves are endless, as is the … Continue reading →
“Starting life as a humble molecule in the Pre-Cambrian age, you progress through this exciting ten-level game to the Dawn of Early Man – if you are clever enough! Create the ideal fish, play a new kind of ‘Snap’, judge … Continue reading →
Yet another Firebird title to go into the GTW archives, this time a title by Cory Kin. Indeflatable was written for Firebird Software back in 1988 – a few years before their other unreleased title Gem Quest. The idea behind … Continue reading →
A bit of a surprise spotting in the preview section of Zzap!64 issue 52 in 1989. It seems that the Last Crusade action game was to feature multi-coloured based graphics instead of the hi-res ones we all know. What we … Continue reading →
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