A mixture of Puzznic and Boulderdash in our next puzzle game within the depths of GTW. The plot is a little thin on this nice looking puzzler, with no instructions to explain exactly what to do. This looks a fairly … Continue reading →
The Commodore 64 has received many memorable games over the years, and none so much as The Great Giana Sisters, but for all the wrong reasons. Created by Armin Gessert, with graphics by Manfred Trenz back in 1987, Giana Sisters … Continue reading →
Even though fans of Giana Sisters (The banned Mario clone) were treated to an official sequel in the way of "Hard n Heavy", an unofficial sequel was planned back in 1994. This sequel was planned by none other than Cyance, … Continue reading →
A short entry for a Commodore MAX title that was proposed, but never finished and released. NOTE: This game was actually leaked on the C64, but it is the MAX edition which is still at large potentially. Greenhouse has you … Continue reading →
Another Codies game which came too late, this time coded by the man behind Bee 52, Nick Taylor. Or so it seems, as the game was actually released on the Amstrad and Spectrum platforms, the spectrum version complete with inlay … Continue reading →
Among ZZAP!s best-known features is issue 16’s “The Musician’s Other Ball”. This was an interview with Ben Daglish, Tony Crowther, David Whittaker and Rob Hubbard, talking about composing music for games and how they got into it. At the end … Continue reading →
A short entry which has been flagged up thanks to Anonymous Contributor. When doing research into the unreleased arcade game by Adventure International UK, it was found in a Your Computer magazine article with the company that a 2nd adventure … Continue reading →
Most likely a title which is being mixed up with Starslayer – this was a title mentioned briefly in an 1988 edition of Zzap Italia and to be released by Firebird. Is it indeed the same game, or is there … Continue reading →
An early preview from the days when the C64 was riding high commercially. Griffin could easily be thought of as a Rastan clone of sorts, and I say that as the main character is ripped from Rastan. However it isn’t. … Continue reading →
A bit of a surprise, but whilst flicking through issue 7 of ACE magazine, we found a write up on Maelstrom games, where the 16-bit title Grimblood was mentioned. When discussing about if the 8-bits were being abandoned, they were … Continue reading →
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