Mirage was originally intended to be a simple static screen shooter as a free game for Compunet. The creator behind the game was none other than Mark Clements, who many of you will know from his music for Summer and … Continue reading →
Developed way back in 1996, Misfire was to be a neat two player split screen battle in the style of Solar Jetman/Thrust, where you must fly around a map to find each other and destroy each other. The preview released … Continue reading →
Another GTW game from the 80’s, created by a company who call themselves ‘Backroom Software’, so obviously this wasn’t created in house. We believe that this game was actually created by Steve Dunn, who also did the Blast game in … Continue reading →
Back in the 1980’s, Atarisoft were doing official conversions for the Commodore 64. Missile Command was one of them! We learn of this conversion thanks to Mat Allen who has documented the conversion briefly in Digital Press. We hope to … Continue reading →
Another GTW entry and yet another Codemasters non-release to go into the vault. Mission Jupiter is not a late title like CJ’s 4th, but infact a very early Codemasters game which was being converted from the Spectrum original by Derek … Continue reading →
This game was being created by Richard Kay (who later started Software Creations) and Hugh Riley. The game also was to feature music by Peter Clarke. It was a non scrolling platform game on a spaceship with evil monsters that … Continue reading →
Mission Shark was found out about thanks to HVSC recently digging out a series of tunes by Adam Gilmore. This one was titled Mission Shark, but without any credits or company names. Sadly Adam could not recall what it was … Continue reading →
A short entry for a game that was advertised in the US press as a mail order only title. The game was described in the advert as being a text adventure game written by a U.S Army veteran, with a … Continue reading →
Mission X is a cool looking sideways scrolling shooter with cool Uridium style backgrounds. It’s a short map, as you start hitting random parts of the game’s code as it runs out of map to show, but its enough to … Continue reading →
A very quick entry for an educational title which was due for release in 1991 on the C64 by Scetlander, a company based in Glasgow. We know that a C64 version existed, as David Jolliff confirmed he was the coder … Continue reading →
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