Turner Software was the label by Commodore Cracker’s editor Brian Turner. This was his own label where he attempted to inject some new C64 games into the market to save the machine from dying. Unfortunately the games were just to … Continue reading →
Ask a C64 user what their top 10 games are, and you’ll often find Turrican or Turrican 2 high up there. Although Turrican 2 was Manfred Trenz’s last Turrican effort on the C64, this did not deter fans of the … Continue reading →
The original Tusari was a flick-screen platform game that appeared on ZZAP! Megatape 35, given away with issue 89. However, Martin Piper has revealed that the sequel was going to be different. “It was a much updated version of the … Continue reading →
A new and strange unfinished title which was found by Csaba Virag, created by someone in Hungary called Osvath in 1987. This is a very simple Pong style title which is far from finished, with just some basic ball mechanics … Continue reading →
Yet another TV sports game was planned by the excellent Cinemaware, and late into the C64’s life. Sadly this was never to be it seems. Cinemaware’s website describes the game as follows: “Lace up you hightops and get psyched for … Continue reading →
Ram Jam Corporation, famous for their adventure games and Dandy, teamed up with Mosaic to create their next game Twice Shy, an adventure game based on the Dick Francis novel about a computer program which predicts race results. The Commodore … Continue reading →
Thanks to some excellent contributions recently from a chap called Mads, we are starting to learn about many more titles which are sort of related to Kele Line. In SOFT 1987 July, there was news that 4 new programmers had … Continue reading →
Twilight Zone was to be a graphic adventure based on the popular TV series of the 80’s. The game was being produced and eventually got a release on the Amiga and on PC. The C64 version was coming (and listed … Continue reading →
A short entry for a game by Rowan Crawford. It isn’t clear what kind of game it was, though the name was influenced by Armalyte and was a very complex project that Rowan felt would take years to complete. After … Continue reading →
I’m kind of surprised we didn’t have an entry for this game sooner in GTW64. This is another Paul Kubiszyn game which never saw the light of day and was being developed around the time Commodore Format were still going … Continue reading →
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