Another missing title, flagged up to us thanks to JazzGhostrider and mentioned as coming soon to the Commodore 64 in ACE magazine. The game was a graphic text adventure game produced by The Essential Myth, who had also produced Book … Continue reading →
Created by Hans Ippisch who was interviewed in an old magazine. A question posed to him was about any unfinished projects which were gathering dust. His reply was that he had started on a game called “Dragon Slayer”, which only … Continue reading →
I remember Dragon’s Kingdom very well – sadly for the wrong reasons though, but it was in Commodore Format (Around issue 11/12) where the game got quite a panning by the reviewers for being a poor Ghost n Goblins clone. … Continue reading →
Not to be confused with the Software Projects game that was released in 1986, this was a new game based on the famous Laser Disc title and being developed by Readysoft back in 1989. Randal Linden revealed to Andrew Fisher … Continue reading →
Well, there was rumours of Space Ace being converted to the C64 by Empire, which were confirmed… but we can also reveal that a deal was being hammered out with Sullivan Bluth to bring Dragons Lair 2: Timewarp to the … Continue reading →
Dragonfly Attack is a title which was submitted to us many moons ago, but we never got round to adding due to various things going on at university at the time, and it got a release anyway. It is an … Continue reading →
Dragonstone may likely be a title you’ve never heard of or played – mainly due to how it was mail-order only text adventure title (likely written in Graphic Adventure Creator, not Quill as I originally suggested). Thanks to Marco (Exile) … Continue reading →
Two games essentially, but we’ve decided to create just the one entry for this one. Drax – Evilblood was produced mostly for fun it seems in its first instance, developed by Mark Gallagher with Ed Campbell on graphics. Previously the … Continue reading →
Dreadnought was a multi-scrolling shooter being developed by Icon Design back in late 1988. The game was coded by none other than John Buckley of Solar Jetman fame. The aim of the game was to control a fleet of ships … Continue reading →
I’m not a fan of puzzlers, and this game does little to convince me to play more of them. A typical example of what was saturated onto the C64 scene at one point. A word game which i’m uncertain how … Continue reading →
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