A quick entry for a title which was to be an Electronic Novel for Broderbund and Synapse. Where most of the planned titles were released and coded by Joe Viera (http://www.gamebase64.com/search.php?a=5&f=1&id=1963&d=18&h=0), the rest of them for some reason never quite … Continue reading →
Beat’em ups were at an all time high around the early 90’s since the launch of Street Fighter 2 in the arcades. The C64 managed to get in on the mix with a poor conversion. However, other beat’em ups were … Continue reading →
Death Pit was advertised in various magazines for various machines including the Commodore 64. The game involved battling through a labyrinth of mines and corridors, containing Bats, mutant life forms, flooded corridors and rocky paths to dig through. The advert … Continue reading →
In issue 24 of Commodore User, it was mentioned briefly that Tony Crowther was working on Death Star Interceptor II for Domark. A bit of a false alarm that, as Tony Crowther confirms in 2009 that it wasn’t him – … Continue reading →
Our next title into the archives is a a scrolling platformer by the name of Death Trap, which was produced by Anco in 1991 and released on the the Amiga and ST. The game was fairly well recieved and was … Continue reading →
Another interesting GTW entry this time which has information collaborated from Fabrizio and also Bonaventura Di Bello, famous co-founder of Brainstorm Enterprise. Death Workshop (Also known in Italian as La bottega della morte) was to be a text adventure game … Continue reading →
Not a lot of information currently on this game apart from a few details. Wrath of the Demon was a nice title, it’s sequel Deathbringer was in production stage by Canadian based Readysoft Inc and was to be marketed by … Continue reading →
A pretty big turn up for the books when Ramos gave GTW the heads up about this game. Mark Gallagher is already known to GTW thanks to his other game Shylock which was uncovered, but on a set of pages … Continue reading →
Unfortunately not a massive amount can be really said about this game at this very early stage. Although looking very pretty with a cool star effect, there isn’t really anything playable to see. There seems to be a kind of … Continue reading →
Our next title is another title developed by Duncan Kershaw back around 1990 with his Reflective Designs company. As with Harrier Strike, the game seems to be based on the same engine as Steel Eagle. Duncan says that the game … Continue reading →
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