A very short entry which was flagged up by Ross Sillifant, as it was listed within ACE magazine as coming soon for the Spectrum, Amstrad and C64 – even though the adverts suggest that only 16-bit versions were in production. … Continue reading →
Another combined entry for a series of titles from Daybreak Software, which may or may not have been released. At present the following titles are missing: Addition and Subtraction of Decimals Addition and Subtraction of Fractions Addition and Subtraction of … Continue reading →
Our next game seems to be a title which just didn’t work out for Imageworks. DDT: Dynamic Debugger was a game planned for release on both C64 and Amiga, and the game was never to appear on either machine. A … Continue reading →
"The mind blowing, fast loading, 100 screen graphics adventure featuring 5 different speeds of scrolling to give an incredible depth of perspective. Mentally stimulating, strategy packed, visually stunning!" A very bold description of Dead City Rescue on Front Runner’s advert, … Continue reading →
Deadzone was a conversion of a Spectrum title by Ste Cork back in 1988, and was a vertical scrolling SEU with software sprites for the bullets. The game was actually completed and featured Martin Holland’s possibly first graphic work. The … Continue reading →
A new finding for GTW, and a neat looking preview of a sooped up Defender style of game. Deadhead was done as a small project whilst Wayne and Anthony were working on another project. Wayne originally posted all of his … Continue reading →
Now this is a GTW that has gone down in history as one of the most eagerly wanted games to appear on the C64 in some form. For many years we have been taunted with the fantastic screenshots from Zzap … Continue reading →
A quick entry for a title which was to be an Electronic Novel for Broderbund and Synapse. Where most of the planned titles were released and coded by Joe Viera (http://www.gamebase64.com/search.php?a=5&f=1&id=1963&d=18&h=0), the rest of them for some reason never quite … Continue reading →
Beat’em ups were at an all time high around the early 90’s since the launch of Street Fighter 2 in the arcades. The C64 managed to get in on the mix with a poor conversion. However, other beat’em ups were … Continue reading →
Death Pit was advertised in various magazines for various machines including the Commodore 64. The game involved battling through a labyrinth of mines and corridors, containing Bats, mutant life forms, flooded corridors and rocky paths to dig through. The advert … Continue reading →
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