The source of this next entry is interesting as it was mentioned in "Illegal" pirate fanzine as something seen at PC 1988 show (or so it seems) by SSD of Cosmos. We don’t know much about this game at present, … Continue reading →
Thanks to Jarrod Bentley, we have learnt about yet another Codemasters title that was never released on the C64 – and making the original Commodore Scene story in 1996/97 about there being 22 unreleased Codemasters games looking more and more … Continue reading →
A quite full preview of another puzzle game which I can’t quite make head or tail about. The game is quite simplistic, with its simplistic graphics and layout, but as for the gameplay, I cannot comment, so can someone else? … Continue reading →
Flame Island was to be a sophisticated adventure with graphics and sound, as described by its advert in the December 1984 edition of Personal Computer Games. The aim was to try and find an Emerald of Power within Flame Island … Continue reading →
In the early 90’s, the 16-bits were greeted by a new style of adventure game with a character not far off from that of Impossible Mission. Another World and Flashback by Delphine were two of the biggest breakthrough’s of their … Continue reading →
Flashpoint was another production of the highly successful Denton Designs for Ocean Software. This was to be a puzzler based game with the screen split into two segments and controlling some kind of pyramid structure. It wasn’t a bad game, … Continue reading →
Found within the Gamebase archives recently, this is an early preview from 1992 of yet another abandoned game, and one which seems to be a potentially interesting twist on breakout/pong. Flex isn’t anything to write home about, but has a … Continue reading →
Flight Deck 2 was a cool flight sim game which was released by Aackosoft back in 1986 on the MSX. However, a C64 version was clearly planned, maybe even completed, as the C64 is clearly labelled on the MSX’s packaging. … Continue reading →
This is a very short stub entry for now for a game called Flight Simulator, which was a concept for a Commodore 64 game that was highlighted on Viktor T. Toth’s website. We know very little at this stage apart … Continue reading →
The quality of the game certainly seems to be at a level of one that would have been pitched around the various software houses at the time, and wasn’t a SEUCK game by any standards. Flik Flak was a good … Continue reading →
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