Now for something we wouldn’t normally focus on, but in this case, we are looking at a particular title which was to be commercial. With Project Argus, we were looking at a very ambitious SEUCK effort from Alf Yngve which … Continue reading →
Project Sparkk is a small screen scrolling “navigate your ship through tight tunnels” style of game which was being developed in early 1988 and was no doubt for a software company of the time (though there is no suggestion of … Continue reading →
Project Stealth Fighter was one of Microprose’s excellent simulators, this one being based around the American Stealth Fighter and the C64 version was a good conversion. A ZZAP feature on Microprose Software mentions various versions of their software including Pirates … Continue reading →
This early C64 game is a very promising sort of Xevious clone with futuristic backgrounds. It’s very glitchy in places, but it seemed to be shaping up nicely at the time. We guess that the game got leaked out, and … Continue reading →
Another naff game i’m afraid.. a very simple BASIC looking game, where you have to protect a simple character block on the screen. Terrible to look at and terrible to play… Either this is the actual game, or a very … Continue reading →
A very big thanks to Mauricio Muñoz Lucero for highlighting this one for us. Proteus is basically Warhawk V1 which has recently surfaced thanks to the author of Warhawk digging out his unreleased software whilst he develops the new Warhawk … Continue reading →
This was a bi-directional SEU with some nice graphics by Simon Probert (Simes of Cosine, currently in Australia) and code by Jason Kelk with no sound, although Simon was to do this. The game progressed from some early code by … Continue reading →
Another quick entry … A news item in Commodore User back in 1988 mentioned that Origin Systems would be releasing a game called Prototank on the C64. However, nothing surfaced – and no evidence seems to exist of it on … Continue reading →
Very aptly named is our next entry, known only as Prototype. It even comes with its own proper logo, so it wasn’t a working title either. And the preview is very much a prototype, with not a huge amount to … Continue reading →
Psionic was an intriguing title which was being developed by Robert Trevellyan, who later went on to work for Bitmap Bros and produce the likes of Speedball 2 on the Amiga. His first commercial venture was for this game at … Continue reading →
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