Prehistorik is a platforming game from Titus which is a sort of Caveman Ninja/Chuck Rock clone of sorts that did fairly well on the Amiga platform. In the German magazine "ASM", issue 7/91, there was a double page advert for … Continue reading →
An interesting title brought to my attention from a reader of Atariage.com, Avram Dumitrescu. This is a kind of frogger clone which was developed for Adventure International by a guy called Russ Wetmore. A review of the released Atari game … Continue reading →
No doubt this isn’t the proper title of the game, but then it may not have had a name at all, as this was reported to have been coded in a day. It looks impressive for what it is, even … Continue reading →
A short entry for a game that was advertised in the US press as a mail order only title. The game was described in the advert as being a scripture treasure hunt game, based on biblical principles. 255 rooms to … Continue reading →
Priceless scrolls was being sold as a "A Scripture Treasure Hunt Game Based on Biblical Principles" in a 1992 issue of RUN magazine from the US. The game was sold on disk, but it seems that this is one that … Continue reading →
Designed by another best-selling science fiction author, Walter Jon Williams, Pride and Prejudice was billed as a game of 19th century romance and today is possibly the most sought after game from the Berserker Works stable. Apparently it was released, … Continue reading →
Another GTW from Channel 8 Software, this game presumably followed a similar pattern to other GTWs, ‘Gotcha’ Maths and Toddler Tutor, essentially being educational games for young children. There isn’t any more information on these games sadly, they have entries … Continue reading →
Prime Time was an Amiga and MS DOS release by First Row software back in 1988 and it seems was due a C64 release as well. Three Rivers Software was the team involved, who had also worked on a Moses … Continue reading →
A game which has been known about for some years, but only really for its music by Drax. The music has been used in various places over the years, and has been ever present in HVSC almost since the beginning. … Continue reading →
Around the same time that MOOD made a big impression with C64 sceners in 1996/97, Attila Pohorai (Coding and level graphics) and Viktor Varga (Intro code and graphics) put together a preview which would get many fanatical game’s players excited, … Continue reading →
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