A very obscure title which was mentioned and only had the title of “Sideways SEUCK game”. Now this was not long after the unreleased Breakthrough, and we assume that RR Software may have come up with their own tweaked SEUCK … Continue reading →
Elysium was to be a game to match the class of Ultimate’s Knightlore and Alien 8 games on the C64, using some rather cool programming techniques to get everything running to speed. The developer had finished Imhotep, and started working … Continue reading →
Brought to the attention of GTW by Commodore Zone magazine from their Star Wars special edition. “Empire Strikes Back” is (Surprise Surprise) based on the famous Star Wars film, but is not the official game, but a rather groovy looking … Continue reading →
Sadly I couldn’t get this one to run in Vice, so i’ve borrowed the screenshot from Gamebase 64 for now. I’m not entirely sure what the game is about, but it seems to be a single screen isometric puzzler which … Continue reading →
After what was an abysmal conversion, Electric Dreams were seemingly keen to make up for some reason. Instead of just forgetting about the conversion, a PCW show (Zzap issue 32) had reports from Electric Dreams about working on a new … Continue reading →
Enemy or NME was a side scrolling shooter that was graphically awesome according to project manager Darren Melborne. This was a game to be based upon the R-Type inspired mechanical/organic style of the day the title featured great graphics and … Continue reading →
A new GTW entered into the archives, kindly fixed up for GTW from the work disks of Harold Klink and Martijn Althuizen. Enemy Scout is both a sideways SEU and a sideway run-along game in its early stages of development. … Continue reading →
The big question from the start was whether this game was really intended to be released by Codemasters back in 1991. We don’t think so, but it seems the development team may have been keen for them to do so … Continue reading →
A ace game, unofficially known as Katakis 2, with the programmer none other than Turrican god Manfred Trenz. Packed to the brim with amazing power-ps, great backdrops, epic soundtracks and incredible parallax scrolling, it’s a real shame this one never … Continue reading →
A quick entry, but this educational game was advertised early in 1984 in a few magazines as a list of games coming soon from Comm*Data / Channel Software. At the time we knew little about the game or what happened … Continue reading →
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