A short entry to cover a title which was being worked on by Jason Kelk (graphics) back around 1989 time. The game was to be a sort of Trailblazer like game (with a mixture of Space Harrier and Fire Eagle … Continue reading →
This game involved flying an hot air balloon across a slow scrolling landscape, dropping sandbags on enemies. The game was in fact released on the Atari 400 around the time with the same name, and was ported over to the … Continue reading →
Our next game in the archives is an early title from Video Images, who did Exceleron for Commodore User magazine back in the day. It was a title that would make use of the SEUCK engine, which some companies back … Continue reading →
Uridibad was released onto Compunet by Sensible Software back in 1986, and what seems like a joke at the expense of Uridium – was actually going to be a full game. Jason Kelk posed the question to Jon Hare via … Continue reading →
A working title of course, labelled on the disk as “When Uridium”, and called “When Uridium was famous” – this is a short game demo show casing a Uridium type game with very smooth and fast scrolling. This was the … Continue reading →
A very quick entry for now on a isometric + Elite style game which was due for release on the BBC micro back in 1988. It was being developed by Stephen Smith originally and was very ambitious, with a cool … Continue reading →
UXB is a great little finding that has been uncovered for the first time thanks to Wreg and released into GTW64. The game is complete and was produced by Jason Fox who went on to produce a few titles for … Continue reading →
Around 1988-1989, John Buckley and Martin Holland were working on what can be described as a first-person adventure game with a detailed character selection front end, and a pseudo-3D map section. The main game itself was apparently very much in … Continue reading →
Yet another GTW which sadly hasn’t got a great deal we can say about it. Commodore Format magazine in issue 17 mentioned this game in their previews, stating that Sales Curve were producing a St Valentines Day game to coincide … Continue reading →
A potentially fantastic space SEU from Denmark which sadly never saw the light of day. GTW is proud to present a specially made slideshow by IaN Coog (Released by Hokutoforce and Onslaught) of the game and how it was looking. … Continue reading →
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Games That Weren't® is the registered trademark of Frank Gasking.