This is a surprising title which hasn’t really been discussed as a missing Matthew Smith game, and really it isn’t much to do with Matthew apart from improving one of his games on the Commodore 64 and was most likely … Continue reading →
Our next game in the GTW64 archives is a title that was being developed in Norway during 1988 by the developer of Timecruncher, Matcham. Datormagazin did a feature on a copyparty that was being ran in Stjørdal during October of … Continue reading →
Any C64 user will know who and what Mayhem is. Rated as one of the best games ever made (Although contested by some people), Mayhem was planning a comeback briefly in a new outing called "Mayhem Deluxe". The Apex boys … Continue reading →
A game that was due to be released from Ronald Mayer, who was an Austrian programmer of a large number of C64 games in the 80’s. In a 2015 interview, Ronald reveals that Maze Patrol was to be his first … Continue reading →
A surprise finding thanks to the guys at Genesis Project (in particular Hedning, Six and Whisper), which is a very obscure text adventure game that was written in 1984 for Martin-Art. Previously the game was only known to exist for … Continue reading →
A very short entry for now for a game that was one of many that never quite made it from Crystal Software back in the later end of the 90’s. This game was to be the sequel to the released … Continue reading →
Meantime was a new RPG being developed by Interplay for the Apple II and PC, with a view to porting the Apple II version to the C64, like with Wasteland which was released in 1988 by Electronic Arts. The plot … Continue reading →
Another puzzler, and this time a memory game, where you must remember a sequence of picture tiles and try to pick them out. Not that exciting a concept, and one of the many puzzlers that swept the C64’s shores in … Continue reading →
Mega Games was infamously a batch of very exciting games that were once in production for the c64 and Spectrum, and were said by the press (and of course Imagine themselves) to be very ahead of their time, with some … Continue reading →
XLCUS has done a lot for the Commodore 64 scene in its hour of need… As the C64 was dying… Paul Kubiszyn was busy producing as many quality titles as possible. Even though sadly it was not quite enough to … Continue reading →
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