The craze was almost too much when Tamagotchi cyber pets made their debut in the market during the late 1990s. The Japanese craze almost took over the world, or at least large numbers of UK children – who probably neglected … Continue reading →
Tangram was to be an interesting puzzler released for the PC, Amiga, ST and C64 back in 1990 time by Kingsoft, where you would have to use various shapes to complete a shape puzzle. The Amiga version was actually reviewed … Continue reading →
Sadly another game I can’t mention too much about due to a lack of instructions or information. The game is another puzzler with a theme I don’t quite understand. There is a small left aligned grid with colourful blocks, but … Continue reading →
Sub Battle Simulator wasn’t a hugely popular game from the great Epyx, but it still managed to generate the idea of a sequel in the way of Tank Battle Simulator. Unfortunatly I don’t know too much of the game, but … Continue reading →
A short entry to GTW64 which has been highlighted thanks to Richard Bayliss. This very strange entry is currently attributed to being a release by Zeppelin Games in 1992, but there is no evidence that it has seen a proper … Continue reading →
An odd entry this time, covering something which I was actually involved on :-) Tanx was to be an enhanced version of a game called Tanx written by David Ponting for Your 64 magazine as a type-in. The original game … Continue reading →
Tanx was a SEUCK game that was created by Alex Aris and David Axtell back in 1989, and was an arcade adventure game (using paths to get trapped) where you control a tank sprite. It was originally sent to Commodore … Continue reading →
Another unfinished Lepsi game, and unfortunatly another tried and tested theme, based on Galaxians. Controlling your space ship, you must blast attack waves of alien lifeform, all over the top of a set of nicely drawn bitmaps. The attackwaves are … Continue reading →
Quite often when doing GTW64, we get a number of shocks and surprises that crop up, and none more than when we found a PDS disk with Tarzan Goes Ape written on it within Ashley Routledge’s disk collection. Started around … Continue reading →
Around the time of Chris Shrigley’s early success with Bounder, Gremlin Graphics were regularly employing the skills of what was later to be come Core Design. Chris was assigned to a game called Task 2, which was apparently named due … Continue reading →
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