Puzzle Mania is a very early development by Karl Hörnell in 1984, way before his Player Software days. The game is a simple puzzle shuffle game and was created in BASIC. The title was found and preserved by Hedning and … Continue reading →
Sadly another puzzle game which I don’t have much information about. Nor do I know how to play. If I haven’t mentioned it earlier, then if anyone would care to elborate about how some of these games are meant to … Continue reading →
This game and Break Street were supposed to be Firebird’s proof that budget games could be quality games too according to Martin Defries, who was sales manager of Telecomsoft at the time. Pyramid of Time was for 1 or 2 … Continue reading →
Thanks to contributor Chris Hester, who flagged up an old piece that he wrote possibly for his magazine Adventure Coder. Pyramids Of The Sun was the follow-up to Castle Blackstar, and was set for release in October 1984. Chris’ feature … Continue reading →
Another title which should have been added to the GTW archives a very long time ago, after evidence of a C64 conversion was found in a manual of a released version of the game. Q*Bert’s Qubes was a sequel to … Continue reading →
Q-Castle is an old C64 game which was mentioned in an old magazine, along with a screenshot (Though we assume this, as the game details comes from the entry currently in Gamebase 64). From the looks of things, this would … Continue reading →
Not entirely sure why we hadn’t featured this one earlier, but Q8 (i’ll keep it to Q8 to save time!) was being produced across all formats by Thalamus as an exciting 3D racer game. It was never to be for … Continue reading →
“A thrilling new adventure” proclaims the advert for QA! This text adventure was made available to the public at a very cheap price of £2.99, where you must go on a daring expedition to find the Mask of QA, the … Continue reading →
A very short entry for now regarding a game which was produced by a young Karl Hörnell when he was around 14. The game was Qrazy Qber, and was a Qbert clone done at a time when there were not … Continue reading →
Our next game comes in the shape of a simple Uridium clone that was developed at Clockwize back in 1989, and according to the hidden messages in the code – was developed in only 2-5 days – and over the … Continue reading →
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