As we were looking into The Mermaid and the Crown, we chanced across a series of unreleased titles from Mountain Valley Software that was ran by Brian J Betts during the early-mid 1980s. This was one of five titles in … Continue reading →
Thanks to contributor Chris Hester, who flagged up an old piece that he wrote possibly for his magazine Adventure Coder. Sorderon’s Shadow: The Legend of Elindor was a title by Nick Eatock and Simon Welland that was a sort of … Continue reading →
A game being produced by R Pedersen, who developed a number of games which never made the light of day. The games were all made in MSDOS first, then ported easily over to the C64 and Apple machines. This game … Continue reading →
Source Of Light is a promising Uridium clone demo by Christoph Demper, who was only around 14yrs old at the time when he developed this game. Christoph had this to say about his game…"This was the first try and machine … Continue reading →
A rather interesting entry for an unofficial conversion of Space Ace for the C64. Not the same as the planned version being done by Empire Software in 1990-91, but a version way back in 1987/88 by Gregg Kustudic and his … Continue reading →
Potentially this was originally thought of as vaporware until we had received confirmation that it wasn’t. This was thanks to early adverts for Space Ace by Empire/Readysoft, which reported a C64 version as coming soon. Additionally though in recent times … Continue reading →
A game flagged as being intended for Firebird, but very unlikely that it was intended for release by them – but was possibly sent to them by Michael Holm for approval, and subsequently rejected. Well, Michael confirms that he doesn’t … Continue reading →
A short entry for a recent discovery by Genesis Project in the shape of a sequel to a very early C64 game called Space Action. The game was released in Sweden by Handic Software and was fairly well recieved. The … Continue reading →
Space Ball is a simple but neat puzzler game, slightly similar to Sensitive in some ways – where you bounce on a set of tiles. As you move though, holes appear around you rather than behind/under you and you have … Continue reading →
You all remember Reflective Designs and the various games produced and coded by Duncan Kershaw for Players, Zeppelin and Codemasters? Well, we all have to start out somewhere – and Duncan first got into coding on the C64 by programming … Continue reading →
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