Another title recovered by Jason Kelk which was being coded by Alan Jesse (of Quantum fame). This title was being developed by Alan shortly after completing Quantum, and was to be a similiar style of puzzle game. The idea is … Continue reading →
Ball-Job (great name!) is a simple, but well polished puzzler where you have to copy the pattern on the right window by expanding balls to match. When you place balls next to another, it causes expansion of those around – … Continue reading →
Another puzzler, but not actually that bad. If you remember and love Tilt by Genias, then you will like this game. More of the same, with slightly less than impressive graphics, but some samples (albeit scratchy) and a cool old … Continue reading →
Another title which has had plenty of work on the presentation to feel like it should be more complete, but at this stage there isn’t a huge amount to do. The game just has you having to avoid balls that … Continue reading →
A promising start of a sort of expanded Connect 4 game – where you must get 5 coloured tiles in a row – taking turns between two players to plot your move. The game preview kicks straight into a 2 … Continue reading →
One of the most infamous of GTW games comes in the form of a well sort after game called “Bamboo”, from the creators of Hawkeye. To introduce the game, here is a clip from Finnish computer magazine “Mikrobitti” in December … Continue reading →
Bandits! is a game which was one of the first written by Graham Blighe, who is famous for writing the fantastic Emlyn Hughes International Soccer for Audiogenic. The game was written roughly pre-1984 or so and was sent to a … Continue reading →
Bank Panic was a planned arcade conversion being done for Elite Software by Richard Gibbs, who previously wrote Knockout for Alligata software a year earlier. Elite were keen to do arcade conversions, so Richard pitched this idea and started work … Continue reading →
Barbarian 3 first started off as a basic sequel to Barbarian 2, following a similar structure. This was the period when both Steve Brown and Richard Leinfellner were involved in the development. Basically whilst the sequel was in development, Steve … Continue reading →
Possibly a little too late in the C64’s life, but we have had reports from our very own Andrew Fisher that Barcelona ’92 was infact in production on the C64 as well as the Amiga for US Gold. Who were … Continue reading →
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