In an interview on C64.com, Andy Jervis mentioned that he was working on a Mad Max type game for CRL back in the day: “I started a Mad Max type game on the C64 for CRL. This involved you driving … Continue reading →
Yet another Hewson title to add to GTW64, thanks to Richard Bayliss for highlighting. This game has actually been around in the C64 archives for some time now, since it was cracked pretty much back in the day. The good … Continue reading →
A year before the release of Crazy Comets, Simon and his friend John coded their own conversion of the arcade ‘Mad Planets’. It wasn’t brilliant compared with the two later versions lacking music by Rob Hubbard, but a reasonable attempt … Continue reading →
A new GTW finding thanks to the preservation efforts of GTW regular Csaba Virag. This is an obscure German game which was created in 1986 by Michael Wuest, who may have been the same developer who went on to code … Continue reading →
We guess the Sega logo in the background was no link for this title, which is a simple single screen game where you shoot at Mafia lurking up in building windows. There is little to do apart from this with … Continue reading →
Another day, another first version of a game discovered. This time we discover that Mag Max had an earlier version in production by Sean Townsend and Martin Calvert (from Canvas – the guys who did Highlander for Ocean). According to … Continue reading →
A short entry for a title that has been highlighted by Peter Weighill as one which is currently missing. This was to be an adventure game, possibly a graphic text adventure which has the following blurb in the advert: “Are … Continue reading →
Magic Carpet was to be a Intellivision game conversion to the C64 by the Mattel Electronics France offices. It was scheduled, but apparently never worked on, though it was given an id of #7860 on diskette. The game was about … Continue reading →
A short entry for an interesting title that was mentioned as being developed by John Feagans for Commodore back in the early 1980s. John had said that there was a “Magic House” piece of kit and software where you could … Continue reading →
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