Recently highlighted in a recent interview in 2010 with David Crane, Retro Gamer issue 79 established from David Crane that the driving segments and car building scenes in the famous Ghostbusters game was originally meant for another game. Already in … Continue reading →
Cargo was a game which was being developed by Simon Nicol and Stavros Fasoulas under the Ducksoft Development label, and was meant for Firebird Software. We were first informed about the title (though without a title) by Simon’s friend Said … Continue reading →
UPDATE – Case closed, game is in Gamebase under a slightly different name: http://www.gb64.com/game.php?id=2732 Advertised back in 1983 along with two other games that were released and are currently in Gamebase64, Cargo Run is unfortunately missing. The game was described … Continue reading →
We think that this title was to be called Carlo, or it could be the character of which the file depicts. We found a large’ish sprite set labelled Carlo on the disks of Cory Kin, which seems to have a … Continue reading →
Working title – this was compiled from some unknown source files labelled Cars. There is very little to see here apart from an expanded set of number sprites on the right hand side (indicating speed?) and a block sprite in … Continue reading →
A game which you will never have heard of from XLCUS, abandoned at quite an early stage. "Cars" was a working title for a game being developed by Paul Kubiszyn under his XLCUS label, which involved two cars racing against … Continue reading →
Castle Boy may have actually seen a release, but in very limited numbers. The game was offered for sale as part of a GEMS compilation pack by Digital Dynamite. An advert was listed in Issue 61 of Zzap, with a … Continue reading →
An interesting title only really known about due to its very brief inclusion on Commercial Breaks (A BBC documentary from 1984 which documented on Imagine and Ocean, and saw the amazing collapse of Imagine as it happened – grab it … Continue reading →
Castle Fear was to be a sophisticated adventure with graphics and sound, as described by its advert in the December 1984 edition of Personal Computer Games. The aim was to try and find the stolen Golden Crown and Seven Diamonds … Continue reading →
Not to be confused with The Catacombs by Anirog that was released a few years earlier, this was to be a text adventure release in a nice large clam box by Classic Quests around 1986 time. This was something that … Continue reading →
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Games That Weren't® is the registered trademark of Frank Gasking.