A bit of a shock finding from Visualize Software way back late in 2004. Upon digging out some disks, Kenz stumbled across some demos by Jon Wells, which included this interesting little preview called “Parallax Preview”. This was thought to … Continue reading →
Well, it could and maybe it should have happened… but Parallax was due a sequel from the Sensible Software boys, and certainly this was very much on the cards. The previous game was left rather open at the end once … Continue reading →
A graphically nice looking Arkanoid clone, featuring background images from various games and demo’s. The game was being developed by Thomas Mittelmeyer around 1993/94 – who is famous critically for Lemmings on the C64. More polished looking than Arkanoid, but … Continue reading →
Paranoid Pete is a space harvesting action game which was released on the Spectrum way back in 1984. Personal Computer Games advertised the game and clearly you can see that a Commodore 64 version was in the pipeline. Although the … Continue reading →
Following on from the brilliant Bubble Bobble and the radical Rainbow Islands, Parasol Stars was one of the most eagerly awaited games of 1992. However, just as it was nearing completion, Ocean made a public statement in 1992 that their … Continue reading →
Thanks to Jazzcat for the heads up about this game, which was shown recently on the developer’s website. The game was a computer based board game, which included a level editor. The game could be played with up to four … Continue reading →
Our next entry is for a title from the creators of Mindfighter by Activision, developed by Abstract Concepts and mentioned within the manual. We assume therefore that Activision were set to release the game around 1989 time. Little is known … Continue reading →
This is a short entry highlighted to us by Vinny Mainolfi, who spotted a news item talking about the new Parky the Penguin game. The same news item talks about a sequel which was due out not long afterwards, featuring … Continue reading →
Peace was a war based simulation game being produced in Italy back in 1984. It was flagged up to us by Fabrizio Bartoloni after a YouTube clip from an 1984 TV show Orecchiocchio was uploaded with a clip from the … Continue reading →
Pegasus had its beginnings in the basement of a kebab shop in Gravesend in Kent, where Chris Neary, who had done the graphics for The Evil Dead in 1983, along with Duncan Rigden and Stuart Brown, got together to make … Continue reading →
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