A very very quick placeholder entry of sorts for a game briefly mentioned in an article with John Darnell by Martyn Carroll in Retro Gamer magazine. In the article, John mentioned working on a game called “Sleepwalker” for Software Projects … Continue reading →
The C64 was not a huge success in France, with the Amstrad CPC the dominant 8-bit system. As a result, many French games which the C64 was more than capable of replicating were never released for it. Sliders is one … Continue reading →
This GTW title is an unfortunate title which never got released for all the wrong reasons. Simon Birrell was just finishing university at the time, and he completed a multiscreen Arkanoid clone called "Slideways". He sold it to Cascade, who … Continue reading →
Another great looking game from one of the C64’s last commercial saviour’s, Jon Wells. You simply had to replicate the picture on the left hand side by sliding the pieces together. The same game essentially as ‘Puzzle Shuffle’. This puzzler … Continue reading →
This game is one of the rumoured unreleased 22 Codemasters games which one day we hope to track down and bring to you, like Codemasters should have done a long time ago. This game was to be the sequel to … Continue reading →
Smakeloos (translating as “Tasteless”) was to be a new game by John Vanderaart – following the theme of Endless, Hopeless and Radeloos. It was to be another graphic text adventure game where you were a lost backpacker in Texas – … Continue reading →
Another title from Alter Developments before bigger things came along. Smash Out is a Pong clone which looks quite nice, and plays ok for a Pong clone. It is nothing spectacular, but it was never mean’t to be. This was … Continue reading →
Smurfs is a game which was the creation of a then 15yr old Carl Muller, and was pitched to various companies, such as US Gold, Melbourne House and Firebird. Sadly US Gold and Firebird rejected Carl, but Melbourne House eventually … Continue reading →
A rather large version of the classic Snake game, spread over a large map. You control a snake which has to avoid contact with all walls and other snakes as long as possible. Graphically the game is very poor, featuring … Continue reading →
Yet another Beyond Belief game which was planned and mentioned in the interview with Jim Scott. We don’t know much about this game just yet. Although the game was actually finished off and fully released, we are interested in the … Continue reading →
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