A game which was to be a mixture between "Elite", "Ultima", "Pirates" and "Space Rogue". When Mr Lee lost a bit his inspiration he also started coding on a game, what he described as a ‘little game’. This was "Colonial … Continue reading →
Yet another game in the games explosion, this time a 90’s Space Invaders clone. Being created by some talented German coders, this game promised huge gurdians, new look sprites and tons of power-ups. Very much similar to ‘Mega Starforce’ in … Continue reading →
Starburst may have actually seen a release, but in very limited numbers. The game was offered for sale as part of a GEMS compilation pack by Digital Dynamite. An advert was listed in Issue 61 of Zzap, with a review … Continue reading →
A short entry thanks to Csaba Virag, who has found yet another early build of another piece of C64 software. This time for Stareggs, before it seems it was sold to Mirrorsoft or Happy Software for publication. There might be … Continue reading →
Thanks for the heads up from Jazzcat – Starfighter One was a game that was mentioned in Danish Magazine IC RUN Nov/Dec 1988. It was briefly mentioned as being developed, from a newsletter from Starvision’s owner Ivan Sølvason. Sadly there … Continue reading →
Designed as the sequel to the highly thought of Star Fleet, Star Fleet II was aimed at being bigger, better and more complex than its already complex predecessor. Both were war simulation games where you controlled ships and armies, in … Continue reading →
Back in the 1980’s, Atarisoft were doing official conversions for the Commodore 64. Stargate was one of them! We learn of this conversion thanks to Mat Allen who has documented the conversion briefly in Digital Press. It was suggested that … Continue reading →
Stargate Legacy was described as a spectacular graphic adventure from Databyte, which was rumoured to be scripted by the same people who brought “Borrowed Time” to C64 screens and was three years in the making according to the C&G news … Continue reading →
The sequel to one of the biggest 16-bit vector games was started on the C64 way back in 1989, trying to improve on the original version. Way back in August 1988, the 16-bit versions were reviewed. In the interview with … Continue reading →
In 1987 Bob Stevenson and Doug Hare of Kinetic Designs were working on a mysterious project. According to rumours, there are a number of games that they never got finished. "Starline" was the working name for a horizontal shoot’em-up that … Continue reading →
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