Around the same time that MOOD made a big impression with C64 sceners in 1996/97, Attila Pohorai (Coding and level graphics) and Viktor Varga (Intro code and graphics) put together a preview which would get many fanatical game’s players excited, … Continue reading →
It is true that Prince Of Persia was to have an official conversion onto the C64 by none other than E&E, the creators of Lemmings on the C64. Although quite late into the C64’s life, Prince Of Persia was to … Continue reading →
Confirmed – finally! …. but Domark were indeed working on a C64 conversion of Prince of Persia. Who confirmed it?… Chris West. Who is now hoping to recover a copy to show to the world and said the following on … Continue reading →
The Legend Of Prince Valiant was to be a platform game based on the cartoon series shown on BBC television in the early 90’s. Ocean bought the licence and had planned to do conversions across a series of platforms. Commodore … Continue reading →
Princess of Dark is a relatively early graphic text adventure that was being worked on around 1993, but seems to have been abandoned fairly early on. It isn’t really playable, though you can enter a few lines to get some … Continue reading →
A strategy/action game originally for the Amiga which was also being worked on for the C64. It has been told that the game was supposed to be programmed for the danish company "Interactivition", rumour is that they acted very unprofessional … Continue reading →
This interesting game is best described as a Uridium style shoot’em’up and was to be published by CRL in 1988 but the game company went bankrupt. The preview features some nice music and graphics, and i’m sure it would have … Continue reading →
A sequel to a fairly popular tennis game on the C64 was due according to the Amiga review in one of the popular magazines of the time. The review stated that "A C64 version may follow in several month’s time" … Continue reading →
Will Wright, creator of Sim City and The Sims, started his career on the C64 with Raid on Bungeling Bay. (There is one theory that he got the idea for Sim City from creating the maps for RoBB.) According to … Continue reading →
This is one of the strangest games i’ve seen on a C64, mainly because of its originality of having a 2D sprite as the main character, and 3D vectors as the enemies. Pro-Does features different vector shapes which have to … Continue reading →
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