A neat and almost complete game, where you control a blue penguin type creature that flies around collecting many many objects and sweets for points, before progressing to the next level. Each colorful level is multi-directional, quite fast and smooth … Continue reading →
A game which has been found out about thanks to information from Darren Melbourne. Duel is a split screen shooter which featured tons of parallax scrolling and special effects throughout. It was to be a combat game where you are … Continue reading →
When first getting in touch with Chris Harvey about another long lost C64 game, the first thing he responded was that he could have sworn I was about to ask about Dukes of Hazzard. I wondered if Chris had perhaps … Continue reading →
A bit harsh I know, but Dump couldn’t be more apt a name for a game which doesn’t really do anything at all. There is a simple logo screen to kick things off, followed by a static screen and some … Continue reading →
We are slightly cheating with this entry, but this is for a collection of games written by Duncan Kershaw way before his Players Software days. They are all written in BASIC, and are some of the earliest examples of Duncan’s … Continue reading →
Don’t get too excited about this one. Its uncertain if this was meant to be, but Dune 2 may well have been planned for development at some stage on the C64. The static mock ups that we have here could … Continue reading →
Yet another obscure game, this time by an obscure company called “Mushroom”… Who I don’t think lasted particularly long. Dune Buggy is not to be confused with the Corbis game of the same name, and has you trying to escape … Continue reading →
A rather grey attempt at Dungeon Master on the C64, quite literally with its greyscale multicolour graphic mode. This is an ambitious project to try and attempt on the commodore, but someone had the guts to have a try, and … Continue reading →
A neat looking Dungeons and Dragons style game from 1993 is our next title, just simply called Dungeons. There is not a huge amount of interaction apart from a bit of moving around, so again as with many previews in … Continue reading →
Back in the 1980s there were innumerable indie publishers of the kind so rightly lauded in today’s mobile and online gaming market. Just as today all you need to become a developer is a single app on a marketplace, in … Continue reading →
DISCLAIMER: We are a non-profit digitisation project, aiming to digitally preserve software and history which would otherwise be lost for good. If for any reason there is anything that you do not wish to be on the website, please contact us for removal.
Games That Weren't® is the registered trademark of Frank Gasking.