Gem Quest was a game from Hex (aka Cory) of Pixel Developments – A demo group from UK’s very own Compunet. Some of their demos got featured in ZZap!64 magazine (e.g. Hunter Killer). Unfortunately, due to further studies, the game … Continue reading →
After the first great puzzler, Demonware decided that a sequel was in order, and so the C64 version was put into planning… but how about production? We are not sure, but Peter Thierolf tells us that he remembers not much, … Continue reading →
We’re probably stretching things I know – but its been reported that there was a version of Gemini Wing in existance that had two players in total. Zzap 64 reported it a month before the game’s review and release, where … Continue reading →
Steve Bak (author of the Cuthbert games as well as Hercules and C64 Ghostbusters 2) was one of the first Atari ST programmers, owning the UK’s first development kit and working on games before its official UK release. His 16-bit … Continue reading →
Already we have a few entries in GTW which are Apex based games, and here is another one. Not too much to say at present, apart from that this was a game being developed around 3 years before Creatures in … Continue reading →
More simple space shooting now with Genocide – a sideways scrolling blaster over a cool starfield effect. It’s a bit like Roy Fielding’s Frantic, but with not much going on at this stage. There are some attack waves, but no … Continue reading →
An early game from the creator of Speedball 2 and Teenage Mutant Ninja Turtles, Carl Muller. What is special about this game, is that it proclaims to be the first ever C64 game to use sprites in the borders, a … Continue reading →
Yet another game from Visualize which sadly got caught up in the C64’s commercial death. This was planned to be one of the C64’s many saviours in the Games Explosion of 1994 in the UK, after all seemed to be … Continue reading →
A puzzler game with our next entry which existed first as a splash screen and some graphics. The game involves you controlling a virus and having to kill a mainframe using some sort of "VOS" (Virus Operating System) from the … Continue reading →
"Get Dexter" or "Crafton & Xunk" was an isometric 3D game popular on the Amstrad, published by Infogrames. According to the White Wizard’s review of Mandragore (a role-playing game by Infogrames) on page 70 of issue 16 of Zzap 64, … Continue reading →
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