Early days it may be as we attempt to find out more about yet another game that never was, we can in fact show a fair chunk of the game via some of its bitmap designs for levels and other … Continue reading →
Yet another Titus title which was mentioned in a schedule list from 1990 for the C64 on Tape and Disk (And later cart!). We know very little about the game though sadly – as there is no sign of any … Continue reading →
The only information we originally had on this game comes from a CES show in Chicago, USA in 1987. Basically the game was to be a chess game, with the background being shown as a landscape. Avalon Hill made its … Continue reading →
Another brief entry for an Arcade conversion which never was. Combatribes was a kind of Double Dragon beat-em-up by Technos which we think was being converted by Storm. It did make a transition onto the SNES, but sadly not the … Continue reading →
A very short entry for a potential conversion of a popular Amiga game by Microstyle. USER magazine back in October 1990 had listed the C64 version as being one of the available formats, so was this true at all? We’ve … Continue reading →
A very short entry for a game that eventually saw release, but actually was meant to be a fully licensed game. If you ever played Novogen’s Battle Island, then you may have noticed that the sprites look rather much like … Continue reading →
Commando Kuwait was a game released during the time of the problems in the Gulf, and was heavily inspired by Commando Libya which was quite controversial. However, both Sami and Mikko lost interest in the game, and sadly Mikko was … Continue reading →
A very short entry, for a very controversial title. Commando Libya had a simple aim of just gunning people down as they went across the screen. It caused a bit of an outcry on the C64 scene due to the … Continue reading →
A very short entry thanks to an anonymous contributor, who has flagged up that the Elite release of Commando should have included Level 3, which was cut from the final game. The final game only contained levels 1,2 and 4 … Continue reading →
A very short entry for now regarding a game which was produced by Karl Hörnell during his Players Software development days. The game was called Commodore Juicer, and would be a Super Pipeline clone, but instead of oil – there … Continue reading →
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