This is another game by the D-Lite guys, who seemed to knock a few unfinished games out during the early 90’s. Now add Boxes to the list. I think this preview could well be broken – selecting different buildings gives … Continue reading →
Our next entry is a double pack release which should have been sold by a company called I.G. Programs. It was reviewed in PCG 1984, Issue 8 and had an average score overall. Boxing was to be a simple boxing … Continue reading →
A good looking boxing sim from the Italian gaming giants “Simulmundo”. Apart from the standard sideways boxing we are all accustomed to with most C64 boxing games, you could face frontways to attack your opponent using a variety of moves. … Continue reading →
Boxing Manager was a fairly standard management affair which was released on the C64 back around 1987/88 and which seemed to be popular enough for the management mad company D&H to release a sequel. However, although mention in various adverts, … Continue reading →
A bizarre entry which was mentioned in the “Next Month” back pages of Commodore Format, Issue 3. They promised a review of this game for issue 4, but it never appeared. This was the only mention ever made of the … Continue reading →
Now, you may recognize our next entry, and that is because it is the original title that eventually evolved into Gravitrix that was released by RGCD and Psytronik: https://psytronik.bigcartel.com/product/gravitrix-c64 This is the early 1993 incarnation that was being developed for … Continue reading →
A perhaps bad taste name for a game, this is a simple puzzler with some nice music and graphics – but doesn’t seem to have much to do at this stage. It seems that you are meant to just press … Continue reading →
Back in the summer of 1985, Ritchie Brannan was trying to break into the games industry, and got a gig producing a game based on Fantastic Voyage for Ariolasoft. Early on it was renamed to Braindeath, probably as Ariolasoft couldn’t … Continue reading →
Brainleak was an arcade adventure type of game being developed with a point-and-click based system implemented into the game via a series of icons. The game apparently had a very complex plot, which unfortunatly Jason Kelk does not remember. Information … Continue reading →
Hmmm… not too much to say about this game, apart from that its a quiz game with a simple logo and some questions, where you get points for each one you get right. Not so much a "Brainstorm", with little … Continue reading →
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