Vague time now, as we take a very quick look at another title from the guys at Cyberdyne Systems in the days of producing the likes of Armalyte and Deadlock. All we know is that there was a Car game … Continue reading →
Famous for the fantastic Crazy Comets and Mega Apocalypse, it was a honour to finally meet Simon Nicol at 2003’s BIT5 Brighton event. As well as talking about Mad Planets to Simon, Simon started conversation about a Car game which … Continue reading →
A very smooth and nice little racing game at a very early stage. The game features a Lotus looking red car, that drives along a very smooth rasterbar road. The actual road itself is very detailed, with well animated white … Continue reading →
Recently highlighted in a recent interview in 2010 with David Crane, Retro Gamer issue 79 established from David Crane that the driving segments and car building scenes in the famous Ghostbusters game was originally meant for another game. Already in … Continue reading →
Cargo was a game which was being developed by Simon Nicol and Stavros Fasoulas under the Ducksoft Development label, and was meant for Firebird Software. We were first informed about the title (though without a title) by Simon’s friend Said … Continue reading →
UPDATE – Case closed, game is in Gamebase under a slightly different name: http://www.gb64.com/game.php?id=2732 Advertised back in 1983 along with two other games that were released and are currently in Gamebase64, Cargo Run is unfortunately missing. The game was described … Continue reading →
We think that this title was to be called Carlo, or it could be the character of which the file depicts. We found a large’ish sprite set labelled Carlo on the disks of Cory Kin, which seems to have a … Continue reading →
Working title – this was compiled from some unknown source files labelled Cars. There is very little to see here apart from an expanded set of number sprites on the right hand side (indicating speed?) and a block sprite in … Continue reading →
A game which you will never have heard of from XLCUS, abandoned at quite an early stage. "Cars" was a working title for a game being developed by Paul Kubiszyn under his XLCUS label, which involved two cars racing against … Continue reading →
Castle Boy may have actually seen a release, but in very limited numbers. The game was offered for sale as part of a GEMS compilation pack by Digital Dynamite. An advert was listed in Issue 61 of Zzap, with a … Continue reading →
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